A Portable Gaming Console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.
In 2019, the market size of Portable Gaming Console is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Portable Gaming Console.
This report studies the global market size of Portable Gaming Console, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Portable Gaming Console production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.
In global market, the following companies are covered:
Microsoft
Nintendo
Sony
Nvidia
Mad Catz Interactive
Atari
Sega Games
NEC
Mattel
Vtech
Bit Corporation
Market Segment by Product Type
Mobile Gaming Consoles
Tablet Gaming Consoles
Market Segment by Application
Children
Adults
Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)
The study objectives are:
To analyze and research the Portable Gaming Console status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Portable Gaming Console manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
In this study, the years considered to estimate the market size of Portable Gaming Console are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.
In 2019, the market size of Portable Gaming Console is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Portable Gaming Console.
This report studies the global market size of Portable Gaming Console, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Portable Gaming Console production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.
In global market, the following companies are covered:
Microsoft
Nintendo
Sony
Nvidia
Mad Catz Interactive
Atari
Sega Games
NEC
Mattel
Vtech
Bit Corporation
Market Segment by Product Type
Mobile Gaming Consoles
Tablet Gaming Consoles
Market Segment by Application
Children
Adults
Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)
The study objectives are:
To analyze and research the Portable Gaming Console status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Portable Gaming Console manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
In this study, the years considered to estimate the market size of Portable Gaming Console are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
Table of Contents
1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Portable Gaming Console Market Size Growth Rate by Type (2019-2025)
1.3.2 Mobile Gaming Consoles
1.3.3 Tablet Gaming Consoles
1.4 Market Segment by Application
1.4.1 Global Portable Gaming Console Market Share by Application (2019-2025)
1.4.2 Children
1.4.3 Adults
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global Portable Gaming Console Production Value 2014-2025
2.1.2 Global Portable Gaming Console Production 2014-2025
2.1.3 Global Portable Gaming Console Capacity 2014-2025
2.1.4 Global Portable Gaming Console Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2019-2025
2.2.1 Global Portable Gaming Console Market Size CAGR of Key Regions
2.2.2 Global Portable Gaming Console Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global Portable Gaming Console Capacity by Manufacturers
3.1.2 Global Portable Gaming Console Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 Portable Gaming Console Revenue by Manufacturers (2014-2019)
3.2.2 Portable Gaming Console Revenue Share by Manufacturers (2014-2019)
3.2.3 Global Portable Gaming Console Market Concentration Ratio (CR5 and HHI)
3.3 Portable Gaming Console Price by Manufacturers
3.4 Key Manufacturers Portable Gaming Console Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Portable Gaming Console Market
3.6 Key Manufacturers Portable Gaming Console Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 Mobile Gaming Consoles Production and Production Value (2014-2019)
4.1.2 Tablet Gaming Consoles Production and Production Value (2014-2019)
4.2 Global Portable Gaming Console Production Market Share by Type
4.3 Global Portable Gaming Console Production Value Market Share by Type
4.4 Portable Gaming Console Ex-factory Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Portable Gaming Console Consumption by Application
6 Production by Regions
6.1 Global Portable Gaming Console Production (History Data) by Regions 2014-2019
6.2 Global Portable Gaming Console Production Value (History Data) by Regions
6.3 United States
6.3.1 United States Portable Gaming Console Production Growth Rate 2014-2019
6.3.2 United States Portable Gaming Console Production Value Growth Rate 2014-2019
6.3.3 Key Players in United States
6.3.4 United States Portable Gaming Console Import & Export
6.4 European Union
6.4.1 European Union Portable Gaming Console Production Growth Rate 2014-2019
6.4.2 European Union Portable Gaming Console Production Value Growth Rate 2014-2019
6.4.3 Key Players in European Union
6.4.4 European Union Portable Gaming Console Import & Export
6.5 China
6.5.1 China Portable Gaming Console Production Growth Rate 2014-2019
6.5.2 China Portable Gaming Console Production Value Growth Rate 2014-2019
6.5.3 Key Players in China
6.5.4 China Portable Gaming Console Import & Export
6.6 Rest of World
6.6.1 Japan
6.6.2 Korea
6.6.3 India
6.6.4 Southeast Asia
7 Portable Gaming Console Consumption by Regions
7.1 Global Portable Gaming Console Consumption (History Data) by Regions
7.2 United States
7.2.1 United States Portable Gaming Console Consumption by Type
7.2.2 United States Portable Gaming Console Consumption by Application
7.3 European Union
7.3.1 European Union Portable Gaming Console Consumption by Type
7.3.2 European Union Portable Gaming Console Consumption by Application
7.4 China
7.4.1 China Portable Gaming Console Consumption by Type
7.4.2 China Portable Gaming Console Consumption by Application
7.5 Rest of World
7.5.1 Rest of World Portable Gaming Console Consumption by Type
7.5.2 Rest of World Portable Gaming Console Consumption by Application
7.5.1 Japan
7.5.2 Korea
7.5.3 India
7.5.4 Southeast Asia
8 Company Profiles
8.1 Microsoft
8.1.1 Microsoft Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of Portable Gaming Console
8.1.4 Portable Gaming Console Product Introduction
8.1.5 Microsoft Recent Development
8.2 Nintendo
8.2.1 Nintendo Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of Portable Gaming Console
8.2.4 Portable Gaming Console Product Introduction
8.2.5 Nintendo Recent Development
8.3 Sony
8.3.1 Sony Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of Portable Gaming Console
8.3.4 Portable Gaming Console Product Introduction
8.3.5 Sony Recent Development
8.4 Nvidia
8.4.1 Nvidia Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of Portable Gaming Console
8.4.4 Portable Gaming Console Product Introduction
8.4.5 Nvidia Recent Development
8.5 Mad Catz Interactive
8.5.1 Mad Catz Interactive Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of Portable Gaming Console
8.5.4 Portable Gaming Console Product Introduction
8.5.5 Mad Catz Interactive Recent Development
8.6 Atari
8.6.1 Atari Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of Portable Gaming Console
8.6.4 Portable Gaming Console Product Introduction
8.6.5 Atari Recent Development
8.7 Sega Games
8.7.1 Sega Games Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of Portable Gaming Console
8.7.4 Portable Gaming Console Product Introduction
8.7.5 Sega Games Recent Development
8.8 NEC
8.8.1 NEC Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of Portable Gaming Console
8.8.4 Portable Gaming Console Product Introduction
8.8.5 NEC Recent Development
8.9 Mattel
8.9.1 Mattel Company Details
8.9.2 Company Description and Business Overview
8.9.3 Production and Revenue of Portable Gaming Console
8.9.4 Portable Gaming Console Product Introduction
8.9.5 Mattel Recent Development
8.10 Vtech
8.10.1 Vtech Company Details
8.10.2 Company Description and Business Overview
8.10.3 Production and Revenue of Portable Gaming Console
8.10.4 Portable Gaming Console Product Introduction
8.10.5 Vtech Recent Development
8.11 Bit Corporation
9 Market Forecast
9.1 Global Market Size Forecast
9.1.1 Global Portable Gaming Console Capacity, Production Forecast 2019-2025
9.1.2 Global Portable Gaming Console Production Value Forecast 2019-2025
9.2 Market Forecast by Regions
9.2.1 Global Portable Gaming Console Production and Value Forecast by Regions 2019-2025
9.2.2 Global Portable Gaming Console Consumption Forecast by Regions 2019-2025
9.3 United States
9.3.1 Production and Value Forecast in United States
9.3.2 Consumption Forecast in United States
9.4 European Union
9.4.1 Production and Value Forecast in European Union
9.4.2 Consumption Forecast in European Union
9.5 China
9.5.1 Production and Value Forecast in China
9.5.2 Consumption Forecast in China
9.6 Rest of World
9.6.1 Japan
9.6.2 Korea
9.6.3 India
9.6.4 Southeast Asia
9.7 Forecast by Type
9.7.1 Global Portable Gaming Console Production Forecast by Type
9.7.2 Global Portable Gaming Console Production Value Forecast by Type
9.8 Consumption Forecast by Application
10 Value Chain and Sales Channels Analysis
10.1 Value Chain Analysis
10.2 Sales Channels Analysis
10.2.1 Portable Gaming Console Sales Channels
10.2.2 Portable Gaming Console Distributors
10.3 Portable Gaming Console Customers
11 Opportunities & Challenges, Threat and Affecting Factors
11.1 Market Opportunities
11.2 Market Challenges
11.3 Porter''s Five Forces Analysis
12 Key Findings
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Portable Gaming Console Market Size Growth Rate by Type (2019-2025)
1.3.2 Mobile Gaming Consoles
1.3.3 Tablet Gaming Consoles
1.4 Market Segment by Application
1.4.1 Global Portable Gaming Console Market Share by Application (2019-2025)
1.4.2 Children
1.4.3 Adults
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global Portable Gaming Console Production Value 2014-2025
2.1.2 Global Portable Gaming Console Production 2014-2025
2.1.3 Global Portable Gaming Console Capacity 2014-2025
2.1.4 Global Portable Gaming Console Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2019-2025
2.2.1 Global Portable Gaming Console Market Size CAGR of Key Regions
2.2.2 Global Portable Gaming Console Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global Portable Gaming Console Capacity by Manufacturers
3.1.2 Global Portable Gaming Console Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 Portable Gaming Console Revenue by Manufacturers (2014-2019)
3.2.2 Portable Gaming Console Revenue Share by Manufacturers (2014-2019)
3.2.3 Global Portable Gaming Console Market Concentration Ratio (CR5 and HHI)
3.3 Portable Gaming Console Price by Manufacturers
3.4 Key Manufacturers Portable Gaming Console Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Portable Gaming Console Market
3.6 Key Manufacturers Portable Gaming Console Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 Mobile Gaming Consoles Production and Production Value (2014-2019)
4.1.2 Tablet Gaming Consoles Production and Production Value (2014-2019)
4.2 Global Portable Gaming Console Production Market Share by Type
4.3 Global Portable Gaming Console Production Value Market Share by Type
4.4 Portable Gaming Console Ex-factory Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Portable Gaming Console Consumption by Application
6 Production by Regions
6.1 Global Portable Gaming Console Production (History Data) by Regions 2014-2019
6.2 Global Portable Gaming Console Production Value (History Data) by Regions
6.3 United States
6.3.1 United States Portable Gaming Console Production Growth Rate 2014-2019
6.3.2 United States Portable Gaming Console Production Value Growth Rate 2014-2019
6.3.3 Key Players in United States
6.3.4 United States Portable Gaming Console Import & Export
6.4 European Union
6.4.1 European Union Portable Gaming Console Production Growth Rate 2014-2019
6.4.2 European Union Portable Gaming Console Production Value Growth Rate 2014-2019
6.4.3 Key Players in European Union
6.4.4 European Union Portable Gaming Console Import & Export
6.5 China
6.5.1 China Portable Gaming Console Production Growth Rate 2014-2019
6.5.2 China Portable Gaming Console Production Value Growth Rate 2014-2019
6.5.3 Key Players in China
6.5.4 China Portable Gaming Console Import & Export
6.6 Rest of World
6.6.1 Japan
6.6.2 Korea
6.6.3 India
6.6.4 Southeast Asia
7 Portable Gaming Console Consumption by Regions
7.1 Global Portable Gaming Console Consumption (History Data) by Regions
7.2 United States
7.2.1 United States Portable Gaming Console Consumption by Type
7.2.2 United States Portable Gaming Console Consumption by Application
7.3 European Union
7.3.1 European Union Portable Gaming Console Consumption by Type
7.3.2 European Union Portable Gaming Console Consumption by Application
7.4 China
7.4.1 China Portable Gaming Console Consumption by Type
7.4.2 China Portable Gaming Console Consumption by Application
7.5 Rest of World
7.5.1 Rest of World Portable Gaming Console Consumption by Type
7.5.2 Rest of World Portable Gaming Console Consumption by Application
7.5.1 Japan
7.5.2 Korea
7.5.3 India
7.5.4 Southeast Asia
8 Company Profiles
8.1 Microsoft
8.1.1 Microsoft Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of Portable Gaming Console
8.1.4 Portable Gaming Console Product Introduction
8.1.5 Microsoft Recent Development
8.2 Nintendo
8.2.1 Nintendo Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of Portable Gaming Console
8.2.4 Portable Gaming Console Product Introduction
8.2.5 Nintendo Recent Development
8.3 Sony
8.3.1 Sony Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of Portable Gaming Console
8.3.4 Portable Gaming Console Product Introduction
8.3.5 Sony Recent Development
8.4 Nvidia
8.4.1 Nvidia Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of Portable Gaming Console
8.4.4 Portable Gaming Console Product Introduction
8.4.5 Nvidia Recent Development
8.5 Mad Catz Interactive
8.5.1 Mad Catz Interactive Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of Portable Gaming Console
8.5.4 Portable Gaming Console Product Introduction
8.5.5 Mad Catz Interactive Recent Development
8.6 Atari
8.6.1 Atari Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of Portable Gaming Console
8.6.4 Portable Gaming Console Product Introduction
8.6.5 Atari Recent Development
8.7 Sega Games
8.7.1 Sega Games Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of Portable Gaming Console
8.7.4 Portable Gaming Console Product Introduction
8.7.5 Sega Games Recent Development
8.8 NEC
8.8.1 NEC Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of Portable Gaming Console
8.8.4 Portable Gaming Console Product Introduction
8.8.5 NEC Recent Development
8.9 Mattel
8.9.1 Mattel Company Details
8.9.2 Company Description and Business Overview
8.9.3 Production and Revenue of Portable Gaming Console
8.9.4 Portable Gaming Console Product Introduction
8.9.5 Mattel Recent Development
8.10 Vtech
8.10.1 Vtech Company Details
8.10.2 Company Description and Business Overview
8.10.3 Production and Revenue of Portable Gaming Console
8.10.4 Portable Gaming Console Product Introduction
8.10.5 Vtech Recent Development
8.11 Bit Corporation
9 Market Forecast
9.1 Global Market Size Forecast
9.1.1 Global Portable Gaming Console Capacity, Production Forecast 2019-2025
9.1.2 Global Portable Gaming Console Production Value Forecast 2019-2025
9.2 Market Forecast by Regions
9.2.1 Global Portable Gaming Console Production and Value Forecast by Regions 2019-2025
9.2.2 Global Portable Gaming Console Consumption Forecast by Regions 2019-2025
9.3 United States
9.3.1 Production and Value Forecast in United States
9.3.2 Consumption Forecast in United States
9.4 European Union
9.4.1 Production and Value Forecast in European Union
9.4.2 Consumption Forecast in European Union
9.5 China
9.5.1 Production and Value Forecast in China
9.5.2 Consumption Forecast in China
9.6 Rest of World
9.6.1 Japan
9.6.2 Korea
9.6.3 India
9.6.4 Southeast Asia
9.7 Forecast by Type
9.7.1 Global Portable Gaming Console Production Forecast by Type
9.7.2 Global Portable Gaming Console Production Value Forecast by Type
9.8 Consumption Forecast by Application
10 Value Chain and Sales Channels Analysis
10.1 Value Chain Analysis
10.2 Sales Channels Analysis
10.2.1 Portable Gaming Console Sales Channels
10.2.2 Portable Gaming Console Distributors
10.3 Portable Gaming Console Customers
11 Opportunities & Challenges, Threat and Affecting Factors
11.1 Market Opportunities
11.2 Market Challenges
11.3 Porter''s Five Forces Analysis
12 Key Findings
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer