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Chemicals & Materials

Global (United States, European Union and China) 3D Rendering Market Research Report 2019-2025

The 3D rendering and architectural visualization services are being used by architects for evaluating both proportions and scales through intuitive interactive 3D modelling.
Lack of infrastructure is expected to hamper the market growth during the forecast period.
In 2019, the market size of 3D Rendering is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for 3D Rendering.

This report studies the global market size of 3D Rendering, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the 3D Rendering production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Redhound Studios
F10 Studios
Blackpoint Design
Jarvis Design
David Hier Render Studio
VisEngine Digital Solutions
XS CAD Limited
3D Power
Archi-Vista
Atelier York

Market Segment by Product Type
Interior Visualization
Exterior Visualization
Walkthrough and Animation
Others

Market Segment by Application
Architect
Designer
Real Estate Company
Others

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the 3D Rendering status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key 3D Rendering manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of 3D Rendering are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
Table of Contents

1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global 3D Rendering Market Size Growth Rate by Type (2019-2025)
1.3.2 Interior Visualization
1.3.3 Exterior Visualization
1.3.4 Walkthrough and Animation
1.3.5 Others
1.4 Market Segment by Application
1.4.1 Global 3D Rendering Market Share by Application (2019-2025)
1.4.2 Architect
1.4.3 Designer
1.4.4 Real Estate Company
1.4.5 Others
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global 3D Rendering Production Value 2014-2025
2.1.2 Global 3D Rendering Production 2014-2025
2.1.3 Global 3D Rendering Capacity 2014-2025
2.1.4 Global 3D Rendering Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2019-2025
2.2.1 Global 3D Rendering Market Size CAGR of Key Regions
2.2.2 Global 3D Rendering Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers

3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global 3D Rendering Capacity by Manufacturers
3.1.2 Global 3D Rendering Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 3D Rendering Revenue by Manufacturers (2014-2019)
3.2.2 3D Rendering Revenue Share by Manufacturers (2014-2019)
3.2.3 Global 3D Rendering Market Concentration Ratio (CR5 and HHI)
3.3 3D Rendering Price by Manufacturers
3.4 Key Manufacturers 3D Rendering Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into 3D Rendering Market
3.6 Key Manufacturers 3D Rendering Product Offered
3.7 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 Interior Visualization Production and Production Value (2014-2019)
4.1.2 Exterior Visualization Production and Production Value (2014-2019)
4.1.3 Walkthrough and Animation Production and Production Value (2014-2019)
4.1.4 Others Production and Production Value (2014-2019)
4.2 Global 3D Rendering Production Market Share by Type
4.3 Global 3D Rendering Production Value Market Share by Type
4.4 3D Rendering Ex-factory Price by Type

5 Market Size by Application
5.1 Overview
5.2 Global 3D Rendering Consumption by Application

6 Production by Regions
6.1 Global 3D Rendering Production (History Data) by Regions 2014-2019
6.2 Global 3D Rendering Production Value (History Data) by Regions
6.3 United States
6.3.1 United States 3D Rendering Production Growth Rate 2014-2019
6.3.2 United States 3D Rendering Production Value Growth Rate 2014-2019
6.3.3 Key Players in United States
6.3.4 United States 3D Rendering Import & Export
6.4 European Union
6.4.1 European Union 3D Rendering Production Growth Rate 2014-2019
6.4.2 European Union 3D Rendering Production Value Growth Rate 2014-2019
6.4.3 Key Players in European Union
6.4.4 European Union 3D Rendering Import & Export
6.5 China
6.5.1 China 3D Rendering Production Growth Rate 2014-2019
6.5.2 China 3D Rendering Production Value Growth Rate 2014-2019
6.5.3 Key Players in China
6.5.4 China 3D Rendering Import & Export
6.6 Rest of World
6.6.1 Japan
6.6.2 Korea
6.6.3 India
6.6.4 Southeast Asia

7 3D Rendering Consumption by Regions
7.1 Global 3D Rendering Consumption (History Data) by Regions
7.2 United States
7.2.1 United States 3D Rendering Consumption by Type
7.2.2 United States 3D Rendering Consumption by Application
7.3 European Union
7.3.1 European Union 3D Rendering Consumption by Type
7.3.2 European Union 3D Rendering Consumption by Application
7.4 China
7.4.1 China 3D Rendering Consumption by Type
7.4.2 China 3D Rendering Consumption by Application
7.5 Rest of World
7.5.1 Rest of World 3D Rendering Consumption by Type
7.5.2 Rest of World 3D Rendering Consumption by Application
7.5.1 Japan
7.5.2 Korea
7.5.3 India
7.5.4 Southeast Asia

8 Company Profiles
8.1 Redhound Studios
8.1.1 Redhound Studios Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of 3D Rendering
8.1.4 3D Rendering Product Introduction
8.1.5 Redhound Studios Recent Development
8.2 F10 Studios
8.2.1 F10 Studios Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of 3D Rendering
8.2.4 3D Rendering Product Introduction
8.2.5 F10 Studios Recent Development
8.3 Blackpoint Design
8.3.1 Blackpoint Design Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of 3D Rendering
8.3.4 3D Rendering Product Introduction
8.3.5 Blackpoint Design Recent Development
8.4 Jarvis Design
8.4.1 Jarvis Design Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of 3D Rendering
8.4.4 3D Rendering Product Introduction
8.4.5 Jarvis Design Recent Development
8.5 David Hier Render Studio
8.5.1 David Hier Render Studio Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of 3D Rendering
8.5.4 3D Rendering Product Introduction
8.5.5 David Hier Render Studio Recent Development
8.6 VisEngine Digital Solutions
8.6.1 VisEngine Digital Solutions Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of 3D Rendering
8.6.4 3D Rendering Product Introduction
8.6.5 VisEngine Digital Solutions Recent Development
8.7 XS CAD Limited
8.7.1 XS CAD Limited Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of 3D Rendering
8.7.4 3D Rendering Product Introduction
8.7.5 XS CAD Limited Recent Development
8.8 3D Power
8.8.1 3D Power Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of 3D Rendering
8.8.4 3D Rendering Product Introduction
8.8.5 3D Power Recent Development
8.9 Archi-Vista
8.9.1 Archi-Vista Company Details
8.9.2 Company Description and Business Overview
8.9.3 Production and Revenue of 3D Rendering
8.9.4 3D Rendering Product Introduction
8.9.5 Archi-Vista Recent Development
8.10 Atelier York
8.10.1 Atelier York Company Details
8.10.2 Company Description and Business Overview
8.10.3 Production and Revenue of 3D Rendering
8.10.4 3D Rendering Product Introduction
8.10.5 Atelier York Recent Development

9 Market Forecast
9.1 Global Market Size Forecast
9.1.1 Global 3D Rendering Capacity, Production Forecast 2019-2025
9.1.2 Global 3D Rendering Production Value Forecast 2019-2025
9.2 Market Forecast by Regions
9.2.1 Global 3D Rendering Production and Value Forecast by Regions 2019-2025
9.2.2 Global 3D Rendering Consumption Forecast by Regions 2019-2025
9.3 United States
9.3.1 Production and Value Forecast in United States
9.3.2 Consumption Forecast in United States
9.4 European Union
9.4.1 Production and Value Forecast in European Union
9.4.2 Consumption Forecast in European Union
9.5 China
9.5.1 Production and Value Forecast in China
9.5.2 Consumption Forecast in China
9.6 Rest of World
9.6.1 Japan
9.6.2 Korea
9.6.3 India
9.6.4 Southeast Asia
9.7 Forecast by Type
9.7.1 Global 3D Rendering Production Forecast by Type
9.7.2 Global 3D Rendering Production Value Forecast by Type
9.8 Consumption Forecast by Application

10 Value Chain and Sales Channels Analysis
10.1 Value Chain Analysis
10.2 Sales Channels Analysis
10.2.1 3D Rendering Sales Channels
10.2.2 3D Rendering Distributors
10.3 3D Rendering Customers

11 Opportunities & Challenges, Threat and Affecting Factors
11.1 Market Opportunities
11.2 Market Challenges
11.3 Porter''s Five Forces Analysis

12 Key Findings

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
  • FORMAT: PDF
  • PUBLISHED DATE: Aug, 2019
  • NO OF PAGES: 116