A home console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
The Home Console market was valued at xx Million US$ in 2018 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Home Console.
This report presents the worldwide Home Console market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter''s Five Forces Analysis.
The following manufacturers are covered in this report:
Mad Catz
Microsoft
Nintendo
Sony
Apple/Bandai
Logitech
OUYA
Atari
Amstrad/Sky
NEC Home Electronics
Sega
Coleco
INTV Corporation
Magnavox
Home Console Breakdown Data by Type
TV Gaming Consoles
PC Gaming Consoles
Handheld Gaming Consoles
Other
Home Console Breakdown Data by Application
<12 Years Old
12-18 Years Old
19-23 Years Old
24-30 Years Old
31-40 Years Old
41-50 Years Old
>50 Years Old
Home Console Production by Region
North America
Europe
China
Japan
South Korea
Home Console Consumption by Region
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Central & South America
Brazil
Middle East & Africa
Turkey
GCC Countries
Egypt
South Africa
The study objectives are:
To analyze and research the global Home Console status and future forecast?involving, production, revenue, consumption, historical and forecast.
To present the key Home Console manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
In this study, the years considered to estimate the market size of Home Console :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Home Console market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
The Home Console market was valued at xx Million US$ in 2018 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Home Console.
This report presents the worldwide Home Console market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter''s Five Forces Analysis.
The following manufacturers are covered in this report:
Mad Catz
Microsoft
Nintendo
Sony
Apple/Bandai
Logitech
OUYA
Atari
Amstrad/Sky
NEC Home Electronics
Sega
Coleco
INTV Corporation
Magnavox
Home Console Breakdown Data by Type
TV Gaming Consoles
PC Gaming Consoles
Handheld Gaming Consoles
Other
Home Console Breakdown Data by Application
<12 Years Old
12-18 Years Old
19-23 Years Old
24-30 Years Old
31-40 Years Old
41-50 Years Old
>50 Years Old
Home Console Production by Region
North America
Europe
China
Japan
South Korea
Home Console Consumption by Region
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Central & South America
Brazil
Middle East & Africa
Turkey
GCC Countries
Egypt
South Africa
The study objectives are:
To analyze and research the global Home Console status and future forecast?involving, production, revenue, consumption, historical and forecast.
To present the key Home Console manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
In this study, the years considered to estimate the market size of Home Console :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Home Console market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents
1 Study Coverage
1.1 Home Console Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Home Console Market Size Growth Rate by Type
1.4.2 TV Gaming Consoles
1.4.3 PC Gaming Consoles
1.4.4 Handheld Gaming Consoles
1.4.5 Other
1.5 Market by Application
1.5.1 Global Home Console Market Size Growth Rate by Application
1.5.2 <12 Years Old
1.5.3 12-18 Years Old
1.5.4 19-23 Years Old
1.5.5 24-30 Years Old
1.5.6 31-40 Years Old
1.5.7 41-50 Years Old
1.5.8 >50 Years Old
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global Home Console Market Size
2.1.1 Global Home Console Revenue 2014-2025
2.1.2 Global Home Console Production 2014-2025
2.2 Home Console Growth Rate (CAGR) 2019-2025
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Key Home Console Manufacturers
2.3.2.1 Home Console Manufacturing Base Distribution, Headquarters
2.3.2.2 Manufacturers Home Console Product Offered
2.3.2.3 Date of Manufacturers Enter into Home Console Market
2.4 Key Trends for Home Console Markets & Products
3 Market Size by Manufacturers
3.1 Home Console Production by Manufacturers
3.1.1 Home Console Production by Manufacturers
3.1.2 Home Console Production Market Share by Manufacturers
3.2 Home Console Revenue by Manufacturers
3.2.1 Home Console Revenue by Manufacturers (2014-2019)
3.2.2 Home Console Revenue Share by Manufacturers (2014-2019)
3.3 Home Console Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans
4 Home Console Production by Regions
4.1 Global Home Console Production by Regions
4.1.1 Global Home Console Production Market Share by Regions
4.1.2 Global Home Console Revenue Market Share by Regions
4.2 North America
4.2.1 North America Home Console Production
4.2.2 North America Home Console Revenue
4.2.3 Key Players in North America
4.2.4 North America Home Console Import & Export
4.3 Europe
4.3.1 Europe Home Console Production
4.3.2 Europe Home Console Revenue
4.3.3 Key Players in Europe
4.3.4 Europe Home Console Import & Export
4.4 China
4.4.1 China Home Console Production
4.4.2 China Home Console Revenue
4.4.3 Key Players in China
4.4.4 China Home Console Import & Export
4.5 Japan
4.5.1 Japan Home Console Production
4.5.2 Japan Home Console Revenue
4.5.3 Key Players in Japan
4.5.4 Japan Home Console Import & Export
4.6 South Korea
4.6.1 South Korea Home Console Production
4.6.2 South Korea Home Console Revenue
4.6.3 Key Players in South Korea
4.6.4 South Korea Home Console Import & Export
5 Home Console Consumption by Regions
5.1 Global Home Console Consumption by Regions
5.1.1 Global Home Console Consumption by Regions
5.1.2 Global Home Console Consumption Market Share by Regions
5.2 North America
5.2.1 North America Home Console Consumption by Application
5.2.2 North America Home Console Consumption by Countries
5.2.3 United States
5.2.4 Canada
5.2.5 Mexico
5.3 Europe
5.3.1 Europe Home Console Consumption by Application
5.3.2 Europe Home Console Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 UK
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific Home Console Consumption by Application
5.4.2 Asia Pacific Home Console Consumption by Regions
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Indonesia
5.4.9 Thailand
5.4.10 Malaysia
5.4.11 Philippines
5.4.12 Vietnam
5.5 Central & South America
5.5.1 Central & South America Home Console Consumption by Application
5.5.2 Central & South America Home Console Consumption by Country
5.5.3 Brazil
5.6 Middle East and Africa
5.6.1 Middle East and Africa Home Console Consumption by Application
5.6.2 Middle East and Africa Home Console Consumption by Countries
5.6.3 Turkey
5.6.4 GCC Countries
5.6.5 Egypt
5.6.6 South Africa
6 Market Size by Type
6.1 Global Home Console Production by Type
6.2 Global Home Console Revenue by Type
6.3 Home Console Price by Type
7 Market Size by Application
7.1 Overview
7.2 Global Home Console Breakdown Dada by Application
7.2.1 Global Home Console Consumption by Application
7.2.2 Global Home Console Consumption Market Share by Application (2014-2019)
8 Manufacturers Profiles
8.1 Mad Catz
8.1.1 Mad Catz Company Details
8.1.2 Company Overview
8.1.3 Mad Catz Home Console Production Revenue and Gross Margin (2014-2019)
8.1.4 Mad Catz Home Console Product Description
8.1.5 Mad Catz Recent Development
8.2 Microsoft
8.2.1 Microsoft Company Details
8.2.2 Company Overview
8.2.3 Microsoft Home Console Production Revenue and Gross Margin (2014-2019)
8.2.4 Microsoft Home Console Product Description
8.2.5 Microsoft Recent Development
8.3 Nintendo
8.3.1 Nintendo Company Details
8.3.2 Company Overview
8.3.3 Nintendo Home Console Production Revenue and Gross Margin (2014-2019)
8.3.4 Nintendo Home Console Product Description
8.3.5 Nintendo Recent Development
8.4 Sony
8.4.1 Sony Company Details
8.4.2 Company Overview
8.4.3 Sony Home Console Production Revenue and Gross Margin (2014-2019)
8.4.4 Sony Home Console Product Description
8.4.5 Sony Recent Development
8.5 Apple/Bandai
8.5.1 Apple/Bandai Company Details
8.5.2 Company Overview
8.5.3 Apple/Bandai Home Console Production Revenue and Gross Margin (2014-2019)
8.5.4 Apple/Bandai Home Console Product Description
8.5.5 Apple/Bandai Recent Development
8.6 Logitech
8.6.1 Logitech Company Details
8.6.2 Company Overview
8.6.3 Logitech Home Console Production Revenue and Gross Margin (2014-2019)
8.6.4 Logitech Home Console Product Description
8.6.5 Logitech Recent Development
8.7 OUYA
8.7.1 OUYA Company Details
8.7.2 Company Overview
8.7.3 OUYA Home Console Production Revenue and Gross Margin (2014-2019)
8.7.4 OUYA Home Console Product Description
8.7.5 OUYA Recent Development
8.8 Atari
8.8.1 Atari Company Details
8.8.2 Company Overview
8.8.3 Atari Home Console Production Revenue and Gross Margin (2014-2019)
8.8.4 Atari Home Console Product Description
8.8.5 Atari Recent Development
8.9 Amstrad/Sky
8.9.1 Amstrad/Sky Company Details
8.9.2 Company Overview
8.9.3 Amstrad/Sky Home Console Production Revenue and Gross Margin (2014-2019)
8.9.4 Amstrad/Sky Home Console Product Description
8.9.5 Amstrad/Sky Recent Development
8.10 NEC Home Electronics
8.10.1 NEC Home Electronics Company Details
8.10.2 Company Overview
8.10.3 NEC Home Electronics Home Console Production Revenue and Gross Margin (2014-2019)
8.10.4 NEC Home Electronics Home Console Product Description
8.10.5 NEC Home Electronics Recent Development
8.11 Sega
8.12 Coleco
8.13 INTV Corporation
8.14 Magnavox
9 Production Forecasts
9.1 Home Console Production and Revenue Forecast
9.1.1 Global Home Console Production Forecast 2019-2025
9.1.2 Global Home Console Revenue Forecast 2019-2025
9.2 Home Console Production and Revenue Forecast by Regions
9.2.1 Global Home Console Revenue Forecast by Regions
9.2.2 Global Home Console Production Forecast by Regions
9.3 Home Console Key Producers Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.4 Forecast by Type
9.4.1 Global Home Console Production Forecast by Type
9.4.2 Global Home Console Revenue Forecast by Type
10 Consumption Forecast
10.1 Home Console Consumption Forecast by Application
10.2 Home Console Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.3.1 North America Home Console Consumption Forecast by Regions 2019-2025
10.3.2 United States
10.3.3 Canada
10.3.4 Mexico
10.4 Europe Market Consumption Forecast
10.4.1 Europe Home Console Consumption Forecast by Regions 2019-2025
10.4.2 Germany
10.4.3 France
10.4.4 UK
10.4.5 Italy
10.4.6 Russia
10.5 Asia Pacific Market Consumption Forecast
10.5.1 Asia Pacific Home Console Consumption Forecast by Regions 2019-2025
10.5.2 China
10.5.3 Japan
10.5.4 South Korea
10.5.5 India
10.5.6 Australia
10.5.7 Indonesia
10.5.8 Thailand
10.5.9 Malaysia
10.5.10 Philippines
10.5.11 Vietnam
10.6 Central & South America Market Consumption Forecast
10.6.1 Central & South America Home Console Consumption Forecast by Regions 2019-2025
10.6.2 Brazil
10.7 Middle East and Africa Market Consumption Forecast
10.7.1 Middle East and Africa Home Console Consumption Forecast by Regions 2019-2025
10.7.2 Turkey
10.7.3 GCC Countries
10.7.4 Egypt
10.7.5 South Africa
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Home Console Sales Channels
11.2.2 Home Console Distributors
11.3 Home Console Customers
12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
12.4 Porter
1 Study Coverage
1.1 Home Console Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Home Console Market Size Growth Rate by Type
1.4.2 TV Gaming Consoles
1.4.3 PC Gaming Consoles
1.4.4 Handheld Gaming Consoles
1.4.5 Other
1.5 Market by Application
1.5.1 Global Home Console Market Size Growth Rate by Application
1.5.2 <12 Years Old
1.5.3 12-18 Years Old
1.5.4 19-23 Years Old
1.5.5 24-30 Years Old
1.5.6 31-40 Years Old
1.5.7 41-50 Years Old
1.5.8 >50 Years Old
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global Home Console Market Size
2.1.1 Global Home Console Revenue 2014-2025
2.1.2 Global Home Console Production 2014-2025
2.2 Home Console Growth Rate (CAGR) 2019-2025
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Key Home Console Manufacturers
2.3.2.1 Home Console Manufacturing Base Distribution, Headquarters
2.3.2.2 Manufacturers Home Console Product Offered
2.3.2.3 Date of Manufacturers Enter into Home Console Market
2.4 Key Trends for Home Console Markets & Products
3 Market Size by Manufacturers
3.1 Home Console Production by Manufacturers
3.1.1 Home Console Production by Manufacturers
3.1.2 Home Console Production Market Share by Manufacturers
3.2 Home Console Revenue by Manufacturers
3.2.1 Home Console Revenue by Manufacturers (2014-2019)
3.2.2 Home Console Revenue Share by Manufacturers (2014-2019)
3.3 Home Console Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans
4 Home Console Production by Regions
4.1 Global Home Console Production by Regions
4.1.1 Global Home Console Production Market Share by Regions
4.1.2 Global Home Console Revenue Market Share by Regions
4.2 North America
4.2.1 North America Home Console Production
4.2.2 North America Home Console Revenue
4.2.3 Key Players in North America
4.2.4 North America Home Console Import & Export
4.3 Europe
4.3.1 Europe Home Console Production
4.3.2 Europe Home Console Revenue
4.3.3 Key Players in Europe
4.3.4 Europe Home Console Import & Export
4.4 China
4.4.1 China Home Console Production
4.4.2 China Home Console Revenue
4.4.3 Key Players in China
4.4.4 China Home Console Import & Export
4.5 Japan
4.5.1 Japan Home Console Production
4.5.2 Japan Home Console Revenue
4.5.3 Key Players in Japan
4.5.4 Japan Home Console Import & Export
4.6 South Korea
4.6.1 South Korea Home Console Production
4.6.2 South Korea Home Console Revenue
4.6.3 Key Players in South Korea
4.6.4 South Korea Home Console Import & Export
5 Home Console Consumption by Regions
5.1 Global Home Console Consumption by Regions
5.1.1 Global Home Console Consumption by Regions
5.1.2 Global Home Console Consumption Market Share by Regions
5.2 North America
5.2.1 North America Home Console Consumption by Application
5.2.2 North America Home Console Consumption by Countries
5.2.3 United States
5.2.4 Canada
5.2.5 Mexico
5.3 Europe
5.3.1 Europe Home Console Consumption by Application
5.3.2 Europe Home Console Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 UK
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific Home Console Consumption by Application
5.4.2 Asia Pacific Home Console Consumption by Regions
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Indonesia
5.4.9 Thailand
5.4.10 Malaysia
5.4.11 Philippines
5.4.12 Vietnam
5.5 Central & South America
5.5.1 Central & South America Home Console Consumption by Application
5.5.2 Central & South America Home Console Consumption by Country
5.5.3 Brazil
5.6 Middle East and Africa
5.6.1 Middle East and Africa Home Console Consumption by Application
5.6.2 Middle East and Africa Home Console Consumption by Countries
5.6.3 Turkey
5.6.4 GCC Countries
5.6.5 Egypt
5.6.6 South Africa
6 Market Size by Type
6.1 Global Home Console Production by Type
6.2 Global Home Console Revenue by Type
6.3 Home Console Price by Type
7 Market Size by Application
7.1 Overview
7.2 Global Home Console Breakdown Dada by Application
7.2.1 Global Home Console Consumption by Application
7.2.2 Global Home Console Consumption Market Share by Application (2014-2019)
8 Manufacturers Profiles
8.1 Mad Catz
8.1.1 Mad Catz Company Details
8.1.2 Company Overview
8.1.3 Mad Catz Home Console Production Revenue and Gross Margin (2014-2019)
8.1.4 Mad Catz Home Console Product Description
8.1.5 Mad Catz Recent Development
8.2 Microsoft
8.2.1 Microsoft Company Details
8.2.2 Company Overview
8.2.3 Microsoft Home Console Production Revenue and Gross Margin (2014-2019)
8.2.4 Microsoft Home Console Product Description
8.2.5 Microsoft Recent Development
8.3 Nintendo
8.3.1 Nintendo Company Details
8.3.2 Company Overview
8.3.3 Nintendo Home Console Production Revenue and Gross Margin (2014-2019)
8.3.4 Nintendo Home Console Product Description
8.3.5 Nintendo Recent Development
8.4 Sony
8.4.1 Sony Company Details
8.4.2 Company Overview
8.4.3 Sony Home Console Production Revenue and Gross Margin (2014-2019)
8.4.4 Sony Home Console Product Description
8.4.5 Sony Recent Development
8.5 Apple/Bandai
8.5.1 Apple/Bandai Company Details
8.5.2 Company Overview
8.5.3 Apple/Bandai Home Console Production Revenue and Gross Margin (2014-2019)
8.5.4 Apple/Bandai Home Console Product Description
8.5.5 Apple/Bandai Recent Development
8.6 Logitech
8.6.1 Logitech Company Details
8.6.2 Company Overview
8.6.3 Logitech Home Console Production Revenue and Gross Margin (2014-2019)
8.6.4 Logitech Home Console Product Description
8.6.5 Logitech Recent Development
8.7 OUYA
8.7.1 OUYA Company Details
8.7.2 Company Overview
8.7.3 OUYA Home Console Production Revenue and Gross Margin (2014-2019)
8.7.4 OUYA Home Console Product Description
8.7.5 OUYA Recent Development
8.8 Atari
8.8.1 Atari Company Details
8.8.2 Company Overview
8.8.3 Atari Home Console Production Revenue and Gross Margin (2014-2019)
8.8.4 Atari Home Console Product Description
8.8.5 Atari Recent Development
8.9 Amstrad/Sky
8.9.1 Amstrad/Sky Company Details
8.9.2 Company Overview
8.9.3 Amstrad/Sky Home Console Production Revenue and Gross Margin (2014-2019)
8.9.4 Amstrad/Sky Home Console Product Description
8.9.5 Amstrad/Sky Recent Development
8.10 NEC Home Electronics
8.10.1 NEC Home Electronics Company Details
8.10.2 Company Overview
8.10.3 NEC Home Electronics Home Console Production Revenue and Gross Margin (2014-2019)
8.10.4 NEC Home Electronics Home Console Product Description
8.10.5 NEC Home Electronics Recent Development
8.11 Sega
8.12 Coleco
8.13 INTV Corporation
8.14 Magnavox
9 Production Forecasts
9.1 Home Console Production and Revenue Forecast
9.1.1 Global Home Console Production Forecast 2019-2025
9.1.2 Global Home Console Revenue Forecast 2019-2025
9.2 Home Console Production and Revenue Forecast by Regions
9.2.1 Global Home Console Revenue Forecast by Regions
9.2.2 Global Home Console Production Forecast by Regions
9.3 Home Console Key Producers Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.4 Forecast by Type
9.4.1 Global Home Console Production Forecast by Type
9.4.2 Global Home Console Revenue Forecast by Type
10 Consumption Forecast
10.1 Home Console Consumption Forecast by Application
10.2 Home Console Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.3.1 North America Home Console Consumption Forecast by Regions 2019-2025
10.3.2 United States
10.3.3 Canada
10.3.4 Mexico
10.4 Europe Market Consumption Forecast
10.4.1 Europe Home Console Consumption Forecast by Regions 2019-2025
10.4.2 Germany
10.4.3 France
10.4.4 UK
10.4.5 Italy
10.4.6 Russia
10.5 Asia Pacific Market Consumption Forecast
10.5.1 Asia Pacific Home Console Consumption Forecast by Regions 2019-2025
10.5.2 China
10.5.3 Japan
10.5.4 South Korea
10.5.5 India
10.5.6 Australia
10.5.7 Indonesia
10.5.8 Thailand
10.5.9 Malaysia
10.5.10 Philippines
10.5.11 Vietnam
10.6 Central & South America Market Consumption Forecast
10.6.1 Central & South America Home Console Consumption Forecast by Regions 2019-2025
10.6.2 Brazil
10.7 Middle East and Africa Market Consumption Forecast
10.7.1 Middle East and Africa Home Console Consumption Forecast by Regions 2019-2025
10.7.2 Turkey
10.7.3 GCC Countries
10.7.4 Egypt
10.7.5 South Africa
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Home Console Sales Channels
11.2.2 Home Console Distributors
11.3 Home Console Customers
12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
12.4 Porter