Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
The global Ergonomic Gaming Chairs market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Ergonomic Gaming Chairs volume and value at global level, regional level and company level. From a global perspective, this report represents overall Ergonomic Gaming Chairs market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Ergonomic Gaming Chairs in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Ergonomic Gaming Chairs manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.
The following manufacturers are covered:
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat
Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India
Segment by Type
Rocker Chair
Racing Chair
Other
Segment by Application
Internet Bars
Household
Other
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
The global Ergonomic Gaming Chairs market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Ergonomic Gaming Chairs volume and value at global level, regional level and company level. From a global perspective, this report represents overall Ergonomic Gaming Chairs market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Ergonomic Gaming Chairs in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Ergonomic Gaming Chairs manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.
The following manufacturers are covered:
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat
Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India
Segment by Type
Rocker Chair
Racing Chair
Other
Segment by Application
Internet Bars
Household
Other
Table of Contents
Executive Summary
1 Industry Overview of Ergonomic Gaming Chairs
1.1 Definition of Ergonomic Gaming Chairs
1.2 Ergonomic Gaming Chairs Segment by Type
1.2.1 Global Ergonomic Gaming Chairs Production Growth Rate Comparison by Types (2014-2025)
1.2.2 Rocker Chair
1.2.3 Racing Chair
1.2.4 Other
1.3 Ergonomic Gaming Chairs Segment by Applications
1.3.1 Global Ergonomic Gaming Chairs Consumption Comparison by Applications (2014-2025)
1.3.2 Internet Bars
1.3.3 Household
1.3.4 Other
1.4 Global Ergonomic Gaming Chairs Overall Market
1.4.1 Global Ergonomic Gaming Chairs Revenue (2014-2025)
1.4.2 Global Ergonomic Gaming Chairs Production (2014-2025)
1.4.3 North America Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.4 Europe Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.5 China Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.6 Japan Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.7 Southeast Asia Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.8 India Ergonomic Gaming Chairs Status and Prospect (2014-2025)
2 Manufacturing Cost Structure Analysis
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Ergonomic Gaming Chairs
2.3 Manufacturing Process Analysis of Ergonomic Gaming Chairs
2.4 Industry Chain Structure of Ergonomic Gaming Chairs
3 Development and Manufacturing Plants Analysis of Ergonomic Gaming Chairs
3.1 Capacity and Commercial Production Date
3.2 Global Ergonomic Gaming Chairs Manufacturing Plants Distribution
3.3 Major Manufacturers Technology Source and Market Position of Ergonomic Gaming Chairs
3.4 Recent Development and Expansion Plans
4 Key Figures of Major Manufacturers
4.1 Ergonomic Gaming Chairs Production and Capacity Analysis
4.2 Ergonomic Gaming Chairs Revenue Analysis
4.3 Ergonomic Gaming Chairs Price Analysis
4.4 Market Concentration Degree
5 Ergonomic Gaming Chairs Regional Market Analysis
5.1 Ergonomic Gaming Chairs Production by Regions
5.1.1 Global Ergonomic Gaming Chairs Production by Regions
5.1.2 Global Ergonomic Gaming Chairs Revenue by Regions
5.2 Ergonomic Gaming Chairs Consumption by Regions
5.3 North America Ergonomic Gaming Chairs Market Analysis
5.3.1 North America Ergonomic Gaming Chairs Production
5.3.2 North America Ergonomic Gaming Chairs Revenue
5.3.3 Key Manufacturers in North America
5.3.4 North America Ergonomic Gaming Chairs Import and Export
5.4 Europe Ergonomic Gaming Chairs Market Analysis
5.4.1 Europe Ergonomic Gaming Chairs Production
5.4.2 Europe Ergonomic Gaming Chairs Revenue
5.4.3 Key Manufacturers in Europe
5.4.4 Europe Ergonomic Gaming Chairs Import and Export
5.5 China Ergonomic Gaming Chairs Market Analysis
5.5.1 China Ergonomic Gaming Chairs Production
5.5.2 China Ergonomic Gaming Chairs Revenue
5.5.3 Key Manufacturers in China
5.5.4 China Ergonomic Gaming Chairs Import and Export
5.6 Japan Ergonomic Gaming Chairs Market Analysis
5.6.1 Japan Ergonomic Gaming Chairs Production
5.6.2 Japan Ergonomic Gaming Chairs Revenue
5.6.3 Key Manufacturers in Japan
5.6.4 Japan Ergonomic Gaming Chairs Import and Export
5.7 Southeast Asia Ergonomic Gaming Chairs Market Analysis
5.7.1 Southeast Asia Ergonomic Gaming Chairs Production
5.7.2 Southeast Asia Ergonomic Gaming Chairs Revenue
5.7.3 Key Manufacturers in Southeast Asia
5.7.4 Southeast Asia Ergonomic Gaming Chairs Import and Export
5.8 India Ergonomic Gaming Chairs Market Analysis
5.8.1 India Ergonomic Gaming Chairs Production
5.8.2 India Ergonomic Gaming Chairs Revenue
5.8.3 Key Manufacturers in India
5.8.4 India Ergonomic Gaming Chairs Import and Export
6 Ergonomic Gaming Chairs Segment Market Analysis (by Type)
6.1 Global Ergonomic Gaming Chairs Production by Type
6.2 Global Ergonomic Gaming Chairs Revenue by Type
6.3 Ergonomic Gaming Chairs Price by Type
7 Ergonomic Gaming Chairs Segment Market Analysis (by Application)
7.1 Global Ergonomic Gaming Chairs Consumption by Application
7.2 Global Ergonomic Gaming Chairs Consumption Market Share by Application (2014-2019)
8 Ergonomic Gaming Chairs Major Manufacturers Analysis
8.1 DXRacer
8.1.1 DXRacer Ergonomic Gaming Chairs Production Sites and Area Served
8.1.2 DXRacer Product Introduction, Application and Specification
8.1.3 DXRacer Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.1.4 Main Business and Markets Served
8.2 X Rocker
8.2.1 X Rocker Ergonomic Gaming Chairs Production Sites and Area Served
8.2.2 X Rocker Product Introduction, Application and Specification
8.2.3 X Rocker Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.2.4 Main Business and Markets Served
8.3 Arozzi
8.3.1 Arozzi Ergonomic Gaming Chairs Production Sites and Area Served
8.3.2 Arozzi Product Introduction, Application and Specification
8.3.3 Arozzi Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.3.4 Main Business and Markets Served
8.4 ThunderX3
8.4.1 ThunderX3 Ergonomic Gaming Chairs Production Sites and Area Served
8.4.2 ThunderX3 Product Introduction, Application and Specification
8.4.3 ThunderX3 Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.4.4 Main Business and Markets Served
8.5 Vertagear
8.5.1 Vertagear Ergonomic Gaming Chairs Production Sites and Area Served
8.5.2 Vertagear Product Introduction, Application and Specification
8.5.3 Vertagear Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.5.4 Main Business and Markets Served
8.6 Subsonic
8.6.1 Subsonic Ergonomic Gaming Chairs Production Sites and Area Served
8.6.2 Subsonic Product Introduction, Application and Specification
8.6.3 Subsonic Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.6.4 Main Business and Markets Served
8.7 SecretLab
8.7.1 SecretLab Ergonomic Gaming Chairs Production Sites and Area Served
8.7.2 SecretLab Product Introduction, Application and Specification
8.7.3 SecretLab Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.7.4 Main Business and Markets Served
8.8 N.Seat
8.8.1 N.Seat Ergonomic Gaming Chairs Production Sites and Area Served
8.8.2 N.Seat Product Introduction, Application and Specification
8.8.3 N.Seat Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.8.4 Main Business and Markets Served
8.9 Ace Bayou
8.9.1 Ace Bayou Ergonomic Gaming Chairs Production Sites and Area Served
8.9.2 Ace Bayou Product Introduction, Application and Specification
8.9.3 Ace Bayou Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.9.4 Main Business and Markets Served
8.10 Playseat
8.10.1 Playseat Ergonomic Gaming Chairs Production Sites and Area Served
8.10.2 Playseat Product Introduction, Application and Specification
8.10.3 Playseat Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.10.4 Main Business and Markets Served
9 Development Trend of Analysis of Ergonomic Gaming Chairs Market
9.1 Global Ergonomic Gaming Chairs Market Trend Analysis
9.1.1 Global Ergonomic Gaming Chairs Market Size (Volume and Value) Forecast 2019-2025
9.2 Ergonomic Gaming Chairs Regional Market Trend
9.2.1 North America Ergonomic Gaming Chairs Forecast 2019-2025
9.2.2 Europe Ergonomic Gaming Chairs Forecast 2019-2025
9.2.3 China Ergonomic Gaming Chairs Forecast 2019-2025
9.2.4 Japan Ergonomic Gaming Chairs Forecast 2019-2025
9.2.5 Southeast Asia Ergonomic Gaming Chairs Forecast 2019-2025
9.2.6 India Ergonomic Gaming Chairs Forecast 2019-2025
9.3 Ergonomic Gaming Chairs Market Trend (Product Type)
9.4 Ergonomic Gaming Chairs Market Trend (Application)
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.3 Ergonomic Gaming Chairs Customers
11 Market Dynamics
11.1 Market Trends
11.2 Opportunities
11.3 Market Drivers
11.4 Challenges
11.5 Influence Factors
12 Conclusion
13 Appendix
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer
Executive Summary
1 Industry Overview of Ergonomic Gaming Chairs
1.1 Definition of Ergonomic Gaming Chairs
1.2 Ergonomic Gaming Chairs Segment by Type
1.2.1 Global Ergonomic Gaming Chairs Production Growth Rate Comparison by Types (2014-2025)
1.2.2 Rocker Chair
1.2.3 Racing Chair
1.2.4 Other
1.3 Ergonomic Gaming Chairs Segment by Applications
1.3.1 Global Ergonomic Gaming Chairs Consumption Comparison by Applications (2014-2025)
1.3.2 Internet Bars
1.3.3 Household
1.3.4 Other
1.4 Global Ergonomic Gaming Chairs Overall Market
1.4.1 Global Ergonomic Gaming Chairs Revenue (2014-2025)
1.4.2 Global Ergonomic Gaming Chairs Production (2014-2025)
1.4.3 North America Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.4 Europe Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.5 China Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.6 Japan Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.7 Southeast Asia Ergonomic Gaming Chairs Status and Prospect (2014-2025)
1.4.8 India Ergonomic Gaming Chairs Status and Prospect (2014-2025)
2 Manufacturing Cost Structure Analysis
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Ergonomic Gaming Chairs
2.3 Manufacturing Process Analysis of Ergonomic Gaming Chairs
2.4 Industry Chain Structure of Ergonomic Gaming Chairs
3 Development and Manufacturing Plants Analysis of Ergonomic Gaming Chairs
3.1 Capacity and Commercial Production Date
3.2 Global Ergonomic Gaming Chairs Manufacturing Plants Distribution
3.3 Major Manufacturers Technology Source and Market Position of Ergonomic Gaming Chairs
3.4 Recent Development and Expansion Plans
4 Key Figures of Major Manufacturers
4.1 Ergonomic Gaming Chairs Production and Capacity Analysis
4.2 Ergonomic Gaming Chairs Revenue Analysis
4.3 Ergonomic Gaming Chairs Price Analysis
4.4 Market Concentration Degree
5 Ergonomic Gaming Chairs Regional Market Analysis
5.1 Ergonomic Gaming Chairs Production by Regions
5.1.1 Global Ergonomic Gaming Chairs Production by Regions
5.1.2 Global Ergonomic Gaming Chairs Revenue by Regions
5.2 Ergonomic Gaming Chairs Consumption by Regions
5.3 North America Ergonomic Gaming Chairs Market Analysis
5.3.1 North America Ergonomic Gaming Chairs Production
5.3.2 North America Ergonomic Gaming Chairs Revenue
5.3.3 Key Manufacturers in North America
5.3.4 North America Ergonomic Gaming Chairs Import and Export
5.4 Europe Ergonomic Gaming Chairs Market Analysis
5.4.1 Europe Ergonomic Gaming Chairs Production
5.4.2 Europe Ergonomic Gaming Chairs Revenue
5.4.3 Key Manufacturers in Europe
5.4.4 Europe Ergonomic Gaming Chairs Import and Export
5.5 China Ergonomic Gaming Chairs Market Analysis
5.5.1 China Ergonomic Gaming Chairs Production
5.5.2 China Ergonomic Gaming Chairs Revenue
5.5.3 Key Manufacturers in China
5.5.4 China Ergonomic Gaming Chairs Import and Export
5.6 Japan Ergonomic Gaming Chairs Market Analysis
5.6.1 Japan Ergonomic Gaming Chairs Production
5.6.2 Japan Ergonomic Gaming Chairs Revenue
5.6.3 Key Manufacturers in Japan
5.6.4 Japan Ergonomic Gaming Chairs Import and Export
5.7 Southeast Asia Ergonomic Gaming Chairs Market Analysis
5.7.1 Southeast Asia Ergonomic Gaming Chairs Production
5.7.2 Southeast Asia Ergonomic Gaming Chairs Revenue
5.7.3 Key Manufacturers in Southeast Asia
5.7.4 Southeast Asia Ergonomic Gaming Chairs Import and Export
5.8 India Ergonomic Gaming Chairs Market Analysis
5.8.1 India Ergonomic Gaming Chairs Production
5.8.2 India Ergonomic Gaming Chairs Revenue
5.8.3 Key Manufacturers in India
5.8.4 India Ergonomic Gaming Chairs Import and Export
6 Ergonomic Gaming Chairs Segment Market Analysis (by Type)
6.1 Global Ergonomic Gaming Chairs Production by Type
6.2 Global Ergonomic Gaming Chairs Revenue by Type
6.3 Ergonomic Gaming Chairs Price by Type
7 Ergonomic Gaming Chairs Segment Market Analysis (by Application)
7.1 Global Ergonomic Gaming Chairs Consumption by Application
7.2 Global Ergonomic Gaming Chairs Consumption Market Share by Application (2014-2019)
8 Ergonomic Gaming Chairs Major Manufacturers Analysis
8.1 DXRacer
8.1.1 DXRacer Ergonomic Gaming Chairs Production Sites and Area Served
8.1.2 DXRacer Product Introduction, Application and Specification
8.1.3 DXRacer Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.1.4 Main Business and Markets Served
8.2 X Rocker
8.2.1 X Rocker Ergonomic Gaming Chairs Production Sites and Area Served
8.2.2 X Rocker Product Introduction, Application and Specification
8.2.3 X Rocker Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.2.4 Main Business and Markets Served
8.3 Arozzi
8.3.1 Arozzi Ergonomic Gaming Chairs Production Sites and Area Served
8.3.2 Arozzi Product Introduction, Application and Specification
8.3.3 Arozzi Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.3.4 Main Business and Markets Served
8.4 ThunderX3
8.4.1 ThunderX3 Ergonomic Gaming Chairs Production Sites and Area Served
8.4.2 ThunderX3 Product Introduction, Application and Specification
8.4.3 ThunderX3 Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.4.4 Main Business and Markets Served
8.5 Vertagear
8.5.1 Vertagear Ergonomic Gaming Chairs Production Sites and Area Served
8.5.2 Vertagear Product Introduction, Application and Specification
8.5.3 Vertagear Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.5.4 Main Business and Markets Served
8.6 Subsonic
8.6.1 Subsonic Ergonomic Gaming Chairs Production Sites and Area Served
8.6.2 Subsonic Product Introduction, Application and Specification
8.6.3 Subsonic Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.6.4 Main Business and Markets Served
8.7 SecretLab
8.7.1 SecretLab Ergonomic Gaming Chairs Production Sites and Area Served
8.7.2 SecretLab Product Introduction, Application and Specification
8.7.3 SecretLab Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.7.4 Main Business and Markets Served
8.8 N.Seat
8.8.1 N.Seat Ergonomic Gaming Chairs Production Sites and Area Served
8.8.2 N.Seat Product Introduction, Application and Specification
8.8.3 N.Seat Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.8.4 Main Business and Markets Served
8.9 Ace Bayou
8.9.1 Ace Bayou Ergonomic Gaming Chairs Production Sites and Area Served
8.9.2 Ace Bayou Product Introduction, Application and Specification
8.9.3 Ace Bayou Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.9.4 Main Business and Markets Served
8.10 Playseat
8.10.1 Playseat Ergonomic Gaming Chairs Production Sites and Area Served
8.10.2 Playseat Product Introduction, Application and Specification
8.10.3 Playseat Ergonomic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.10.4 Main Business and Markets Served
9 Development Trend of Analysis of Ergonomic Gaming Chairs Market
9.1 Global Ergonomic Gaming Chairs Market Trend Analysis
9.1.1 Global Ergonomic Gaming Chairs Market Size (Volume and Value) Forecast 2019-2025
9.2 Ergonomic Gaming Chairs Regional Market Trend
9.2.1 North America Ergonomic Gaming Chairs Forecast 2019-2025
9.2.2 Europe Ergonomic Gaming Chairs Forecast 2019-2025
9.2.3 China Ergonomic Gaming Chairs Forecast 2019-2025
9.2.4 Japan Ergonomic Gaming Chairs Forecast 2019-2025
9.2.5 Southeast Asia Ergonomic Gaming Chairs Forecast 2019-2025
9.2.6 India Ergonomic Gaming Chairs Forecast 2019-2025
9.3 Ergonomic Gaming Chairs Market Trend (Product Type)
9.4 Ergonomic Gaming Chairs Market Trend (Application)
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.3 Ergonomic Gaming Chairs Customers
11 Market Dynamics
11.1 Market Trends
11.2 Opportunities
11.3 Market Drivers
11.4 Challenges
11.5 Influence Factors
12 Conclusion
13 Appendix
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer